Sunday 22 January 2012

Early ADRIFT Concepts 1

The main goal with ADRIFT is to create a mixture of a first person puzzler like Portal and a classic adventure such as Space Quest or Broken Sword. The main difference being, that death will be a very normal thing in the game. Quicksaving will be commonplace and there will be hundreds of ways to die.


The H.O.S Reminiscent

The H.O.S. Reminiscent is a Painter. Its trails weave a shield around the Earth, protecting it from our dying sun's corrupting rays. Affectionately referred to as Rembrandt, the High Orbit Station sports two separate spinning sections for artificial gravity. The Reminiscent also functions as a science research station and can house hundreds, but it is currently empty  and awaiting the arrival of its new crew. Well, not entirely empty.


Visually the ship is stark and cold. Its surfaces are clean and matte with sharp corners and straight lines. Windows allow light to slice the empty corridors. Lights color code sections of the ship - most of the ship is actually grey but strips of florescence make it appear other colors.


The Locals

The station has an omnipresent computer that runs most of its system and assists the crew. In addition to this computer, the Reminiscent has a pair of maintenance robots. These flexible machines are built to repair the station both inside and out.

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