Had a nice Easter off with the lady. She's gone now, initiate sad mode.
So I've been looking for ways to speed up the time between initial idea and final comic. I can draw much faster (and technically better) in Photoshop, but as of yet that hasn't outweighed the advantages of vector in Illustrator. I did a few tests for Wednesday's comic in Photoshop. They looked something like this.
Now there are still imported vectors here but this was mostly an inking test. I like the texture that I can get on surfaces relatively quickly, but I'm not convinced it actually benefits the comic. I'll do some more experiments as I go, but it's looking like a better bet to just get more comfortable with Illustrator.
I need to start doing more detailed plans of the comics as a whole before I get too far into the art. Many of the final comics aren't composed nearly as well as they should be because I get too far along and don't feel up to changing things. At the moment I tend to just do small planing sketches like these:
Lots of artist complain that this is the real issue with digital art. It's so fast, editable, and disposable that we no longer value the formal basics like thumbnail plans and color tests.
Sir Rotherham is named after my new favorite pizza. It has a large amount of ham on it. It's awkward. I feel I need to get more characters with solid roles to diversify the comic, but the pig can't talk so... it may not help at all.
I'm trying to find time to get the D&D codex up to date but, it's pretty time consuming. Hopefully by next week.