Friday 17 February 2012

This one had a lot more words...


So today's comic went through a couple stages.

It began with the middle section having the birds rocking back and forth on the wire towards the window until eventually the cat dived out after them and missed. But it was just taking up too much space and not coming across with the right motion.

Once I'd settled on what the middle frame is in the final comic I dropped like 90% of the words. I hate super wordy comics, and I often forget that when I'm making my own. Here the first frame was just feeling crammed with a quip about everyone on the internet having good looking girlfriends and cute pets and only one being legal to buy in this part of the world. In retrospect I think I may have read that line somewhere so it's pretty lucky I dropped it.

The little one sleeping on his head was an after thought that now makes me beyond happy.

They still don't have names. I tend to think of them as green/blue or big/small. Sometimes bean/pea.

Tuesday 14 February 2012

Lonely Valentine

Here's the little prep sketches for today's comic.



The heart moon was too cute to pass up. There was originally going to be a pile of DvDs on the couch arm but they really didn't read well at that size.

I've never actually managed to watch all of Marley and Me. I keep seeing it in parts. It's possible my fragile soul wouldn't survive a full viewing. Perhaps that's how they'll execute me when I'm finally caught. You know, for that thing I did.

If Lucy Fell and Mozart and the Whale are two of my favorite romantic comedies. I don't give a shit if it's pronounced Rom Com.

The comic was very close to being a Fallout valentine's day card, but I figured I'd been ragging on about old games too much. I still might do it as a separate art piece.

"Valentine's, Valentine's never changes." - Ron Perlman 

Friday 10 February 2012

Kingdoms of Amalur

I'm actually really enjoying the game so far. Sure, it's run of the mill in so many ways, but it also plays slick as hell and lets me be bad ass.


Here's the sketch of the comic when I was thinking it up:





I'm having fun with the combat system. Switching between daggers and a bow on the fly and doling out flashy combos. It's made even more satisfying by the fact that I just left Skyrim where a little bit of this thought based combat would have gone a long way.


That isn't to say KoA is super clever, but it does have a nice immediacy to it.

Sunday 5 February 2012

Finished the main quest in Skyrim.

So I finally got around to doing the main story line quest in Skyrim tonight. In true Bethesda fashion the graphics bugged out making part of it a confusing lucid dream. And then some people clapped. I must say I was a little underwhelmed. I feel like these guys keep skating by on their huge world, and I was really hoping that they had stepped it up a notch this time.


In many ways Skyrim is a great example of everything Bethesda sucks at. From interfaces to animation, or any kind of AI and path finding. Yet it's done well enough that I'm sure they will only have to spit and polish maybe one of those things before the next one.


I know this isn't the point. I get that. I know I'm just meant to be exploring for hours on end, and I do. I have for the past three games. But I also feel I have the right to ask them to put an actual combat system in at some point. That would be cool.

Thursday 2 February 2012

Chinatown - Just one Jake

Slight spoilers, FYI. But then again the movie is like 38 years old.


I was watching Chinatown again tonight and it got me thinking... When did Hollywood stop being able to pull of the melancholic ending? Nowadays only the foreign or the indie manage it, and often not even well. Yet in Chinatown it is as big a bastard as it could possibly be and still functions perfectly. Part of what makes it so powerful is Evelyn Mulwray's spectacular performance when she reveals the darker truths of her situation to Nicholson. That scene is harrowing.